publish: true
aliases:
- Panther
created: 2026-03-09T12:15:33.968-04:00
modified: 2026-03-09T12:15:33.968-04:00
published: 2026-03-09T12:15:33.968-04:00
tags: - ttrpg-cli/compendium/src/5e/xmm
- ttrpg-cli/monster/cr/1-4
- ttrpg-cli/monster/environment/forest
- ttrpg-cli/monster/environment/grassland
- ttrpg-cli/monster/environment/hill
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/beast
cssclasses: - json5e-monster
obsidianUIMode: preview
Panther
Source: Monster Manual (2024) p. 366, Player’s Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)

Animals
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
Gallery


title: Panther

*Medium beast, Unaligned*
- **Armor Class** 13
- **Hit Points** 13 (`3d8`)
- **Speed** 50 ft., climb 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|16 (+3)|10 (+0)| 3 (-4)|14 (+2)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +4, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +6
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 14
- **Languages** —
- **Challenge** 1/4
## Actions
***Rend.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 6 (`1d6 + 3`) Slashing damage.
## Bonus Actions
***Nimble Escape.*** The panther takes the [Disengage](Mechanics/CLI/rules/actions.md#Disengage) or [Hide](Mechanics/CLI/rules/actions.md#Hide) action.Environment
forest, grassland, hill