publish: true
aliases:

  • Giant Goat
    created: 2026-03-09T12:15:33.974-04:00
    modified: 2026-03-09T12:15:33.974-04:00
    published: 2026-03-09T12:15:33.974-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1-2
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/size/large
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Giant Goat

Source: Monster Manual (2024) p. 357, Player’s Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

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title: Giant Goat
![](Mechanics/CLI/bestiary/beast/token/giant-goat-xmm.webp#token)
*Large beast, Unaligned*
 
- **Armor Class** 11 
- **Hit Points** 19 (`3d10 + 3`) 
- **Speed** 40 ft., climb 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|13 (+1)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** Strength +5
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1/2
 
## Actions
 
***Ram.*** *Melee Attack Roll:* `+5`, reach 5 ft. *Hit:* 6 (`1d6 + 3`) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (`2d4`) Bludgeoning damage and has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition.

Environment

grassland, hill, mountain