publish: true
aliases:

  • Giant Crab
    created: 2026-03-09T12:15:34.016-04:00
    modified: 2026-03-09T12:15:34.016-04:00
    published: 2026-03-09T12:15:34.016-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1-8
  • ttrpg-cli/monster/environment/coastal
  • ttrpg-cli/monster/environment/underwater
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Giant Crab

Source: Monster Manual (2024) p. 356, Player’s Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

A druid calls on animals o...
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Inhabitants of the rain fo...

title: Giant Crab
![](Mechanics/CLI/bestiary/beast/token/giant-crab-xmm.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 15 
- **Hit Points** 13 (`3d8`) 
- **Speed** 30 ft., swim 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|13 (+1)|11 (+0)| 1 (-5)| 9 (-1)| 3 (-4)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +3
- **Senses** [Blindsight](Mechanics/CLI/rules/senses.md#Blindsight) 30 ft., passive Perception 9
- **Languages** —
- **Challenge** 1/8
 
## Traits
 
***Amphibious.*** The crab can breathe air and water.
 
## Actions
 
***Claw.*** *Melee Attack Roll:* `+3`, reach 5 ft. *Hit:* 4 (`1d6 + 1`) Bludgeoning damage. If the target is a Medium or smaller creature, it has the [Grappled](Mechanics/CLI/rules/conditions.md#Grappled) condition (escape DC 11) from one of two claws.

Environment

coastal, underwater