publish: true
aliases:
- Elephant
created: 2026-03-09T12:15:34.111-04:00
modified: 2026-03-09T12:15:34.111-04:00
published: 2026-03-09T12:15:34.111-04:00
tags: - ttrpg-cli/compendium/src/5e/xmm
- ttrpg-cli/monster/cr/4
- ttrpg-cli/monster/environment/grassland
- ttrpg-cli/monster/size/huge
- ttrpg-cli/monster/type/beast
cssclasses: - json5e-monster
obsidianUIMode: preview
Elephant
Source: Monster Manual (2024) p. 353, Player’s Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
Gallery



title: Elephant

*Huge beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 76 (`8d12 + 24`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|22 (+6)| 9 (-1)|17 (+3)| 3 (-4)|11 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 4
## Actions
***Multiattack.*** The elephant makes two Gore attacks.
***Gore.*** *Melee Attack Roll:* `+8`, reach 5 ft. *Hit:* 15 (`2d8 + 6`) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition.
## Bonus Actions
***Trample.*** *Dexterity Saving Throw:* DC 16, one creature within 5 feet that has the [Prone](Mechanics/CLI/rules/conditions.md#Prone) condition. *Failure:* 17 (`2d10 + 6`) Bludgeoning damage. *Success:* Half damage.Environment
grassland