Follow My Lead
Unknown level, Unknown school
- Casting time: 1 Action (Recharge)
- Range: 60 feet
- Components: Unknown
- Duration: Instantaneous
Up to six creatures within 60 feet that can hear the Piper make a DC 17 Wisdom saving throw. On a failed save, the Piper moves the creature up to half its Speed in a direction of his choice. This movement does not provoke Opportunity Attacks. The creature also gains 1 Melody Mark.
In 16-Killing The Piper
Recharge 5–6. Up to eight creatures within 60 feet make a DC 20 Wisdom saving throw. On a failed save, the creature:
- Gains 1 Melody Mark.
- Moves up to half its Speed in a direction the Piper chooses.
- Doesn’t provoke Opportunity Attacks with this movement.
A creature with 3 or more Melody Marks moves up to its full Speed instead.
Sources
Homebrew. An ability of The Piper, from the fights in 14-The Piper and 16-Killing The Piper.