Follow My Lead

Unknown level, Unknown school

  • Casting time: 1 Action (Recharge)
  • Range: 60 feet
  • Components: Unknown
  • Duration: Instantaneous

Up to six creatures within 60 feet that can hear the Piper make a DC 17 Wisdom saving throw. On a failed save, the Piper moves the creature up to half its Speed in a direction of his choice. This movement does not provoke Opportunity Attacks. The creature also gains 1 Melody Mark.

In 16-Killing The Piper

Recharge 5–6. Up to eight creatures within 60 feet make a DC 20 Wisdom saving throw. On a failed save, the creature:

  • Gains 1 Melody Mark.
  • Moves up to half its Speed in a direction the Piper chooses.
  • Doesn’t provoke Opportunity Attacks with this movement.

A creature with 3 or more Melody Marks moves up to its full Speed instead.

Sources

Homebrew. An ability of The Piper, from the fights in 14-The Piper and 16-Killing The Piper.