publish: true
aliases:

  • Desecrated Ground
    created: 2026-03-09T12:15:33.872-04:00
    modified: 2026-03-09T12:15:33.872-04:00
    published: 2026-03-09T12:15:33.872-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/hazard/wld
    cssclasses:
  • json5e-hazard
    obsidianUIMode: preview

Desecrated Ground

Wilderness Hazard

Some cemeteries and catacombs are imbued with the unseen traces of ancient evil. An area of desecrated ground can be any size, and a detect evil and good spell cast within range reveals its presence.

Undead standing on desecrated ground have advantage on all saving throws.

A vial of holy water purifies a 10-foot-square area of desecrated ground when sprinkled on it, and a hallow spell purifies desecrated ground within its area.

Sources

Dungeon Master’s Guide p. 110