publish: true
aliases:

  • Detect Evil and Good
    created: 2026-03-09T12:15:33.789-04:00
    modified: 2026-03-09T12:15:33.789-04:00
    published: 2026-03-09T12:15:33.789-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/feat/fey-touched
  • ttrpg-cli/spell/feat/magic-initiate/cleric-spells
  • ttrpg-cli/spell/feat/mark-of-detection
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/divination
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/divine-soul/good
  • ttrpg-cli/spell/subclass/the-genie/dao
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Cleric
  • Paladin
  • Sorcerer (Divine Soul, Good)
  • Warlock (The Genie, Dao)

Detect Evil and Good

1st-level, Divination

  • Casting time: 1 Action
  • Range: Self (30-foot Sphere)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Classes: Bard (College of Lore); Bard; Cleric; Paladin; Sorcerer (Divine Soul, Good); Warlock (The Genie, Dao)

Source: Player’s Handbook (2024) p. 261. Available in the SRD and the Free Rules (2024)