publish: true
aliases:

  • Manacles
    created: 2026-03-09T12:15:33.870-04:00
    modified: 2026-03-09T12:15:33.870-04:00
    published: 2026-03-09T12:15:33.870-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/item/gear/
  • ttrpg-cli/item/rarity/none
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Manacles

Adventuring gear

  • Cost: 2 gp
  • Weight: 6.0 lbs.

As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Dexterity (Sleight of Hand) check. While bound, a creature has Disadvantage on attack rolls, and the creature is Restrained if the Manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful DC 20 Dexterity (Sleight of Hand) check as an action. Bursting them requires a successful DC 25 Strength (Athletics) check as an action.

Each set of Manacles comes with a key. Without the key, a creature can use Thieves’ Tools to pick the Manacles’ lock with a successful DC 15 Dexterity (Sleight of Hand) check.

Source: Player’s Handbook (2024) p. 226. Available in the SRD and the Free Rules (2024)