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aliases:

  • Gingerbread Magic
    created: 2026-03-09T12:15:33.879-04:00
    modified: 2026-03-09T12:15:33.879-04:00
    published: 2026-03-09T12:15:33.879-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/witch/gingerbread
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Gingerbread Magic

Witch: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Gingerbread Magic
4th+2
5th+3
6th+3Sugar Rush
7th+3
8th+3
9th+4
10th+4Sugar-Coat
11th+4
12th+4
13th+5
14th+5Candy Land
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Live in a Candyland

Witches that learn the fine details of Gingerbread Magic become masters in all things confectionery. Some Witches, particularly those with a sweet tooth, use their magic to delight others. Evil gingerbread Witches, by contrast, have a penchant for cruelty, and use their delectable powers to tempt others into traps or transform valuables into sweet treats.

Subclass Features

Gingerbread Spells (Level 3)

When you reach a Witch level specified in the Gingerbread Spells table, you thereafter always have the listed spells prepared.

Gingerbread Spells

Sweet Tooth (Level 3)

You gain the Hex: Sweet Tooth cantrip. This cantrip is exclusive to this subclass.

Gingerbread Familiar (Level 3)

When you summon your familiar, you can conjure a version of it made from gingerbread. It gains the following benefits:

  • Blindsight. Your familiar has Blindsight with a range of 10 feet.
  • Distracting Aroma. An enemy within 5 feet of the familiar that can see and smell it has Disadvantage on attack rolls against creatures other than it.
  • Fragile. Your familiar only adds your Witch level, instead of twice your Witch level, to its Hit Point maximum.

Sugar Rush (Level 6)

As a Bonus Action, you can give an Ally you touch a burst of quickly-fading energy. The Ally can take the Dash action or Disengage action as a Bonus Action on its next turn.

Sugar-Coat (Level 10)

When a creature that you can see hits you with an attack roll using a weapon, you can take a Reaction to transform its weapon into a harmless duplicate made of candy. You choose the type of candy it is made out of, whether it be marshmallow, cotton candy, or gingerbread. You take no damage from the attack. The weapon remains transformed and unable to deal damage until the end of the attacker’s turn. The attacker can make attacks using other weapons or Unarmed Strikes as normal.

Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 3+ spell slot (no action required).

Candy Land (Level 14)

As a Magic action, you can transform an area into a field of confectionary delights. Choose a point you can see within 120 feet. For 1 minute, a 30-foot-radius Sphere of magic centered on that point transforms every nonmagical object entirely within the area that isn’t being worn or carried into an edible candy replica. Structures become gingerbread houses, trees are made of chocolate, and so on. The GM decides the type of candy into which objects are transformed. Candy objects have no damage threshold and Vulnerability to all damage. A candy object reverts to its original material at the end of the duration or if it leaves the Sphere, unless it is eaten.

The Sphere lasts for 1 minute, until you have the Incapacitated condition, or if you dismiss it (no action required). Additionally, everything inside the Sphere appears to be joyous and colorful. Whenever you or an Ally starts its turn inside the Sphere, it regains 10 Hit Points. A creature doesn’t gain this benefit if it has 0 Hit Points.

Once you use this feature, you can’t use it again until you finish a Long Rest.