publish: true
aliases:

  • House of Bishops
    created: 2026-03-09T12:15:33.871-04:00
    modified: 2026-03-09T12:15:33.871-04:00
    published: 2026-03-09T12:15:33.871-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/warmage/bishops
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

House of Bishops

Warmage: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

Spell Slots per Spell Level
LevelPBFeaturesPrepared Spells1st2nd3rd4th
1st+2
2nd+2
3rd+2House of Bishops32
4th+243
5th+343
6th+343
7th+3Mystical Companion542
8th+3642
9th+4642
10th+4Siege Casting743
11th+4843
12th+4843
13th+59432
14th+510432
15th+5Spell Sculpting10432
16th+511433
17th+611433
18th+6Arcane Dominance11433
19th+6124331
20th+6134331

Wield Greater Arcane Magic

The House of Bishops adopts Warmages with arcane potential and teaches its members traditional spellcasting. Such Warmages might be mistaken for Wizards or Sorcerers, for they wield many of the same spells, but bishops prioritize excellence in their spellcasting over a wide repertoire of spells.

Subclass Features

Spellcasting (Level 3)

You gain the ability to cast more potent spells.

Spell Slots. The Bishop Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list. Burning Hands, Grease, and Shield are recommended. The number of spells on your list increases as you gain Warmage levels, as shown in the Prepared Spells column of the Bishop Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Warmage, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells. Whenever you gain a Warmage level, you can replace one spell on your list with another Wizard spell for which you have spell slots.

Warmage Edge. You can use your Warmage Edge feature to improve the damage rolls of level 1+ Wizard spells as if they were cantrips. If you add Warmage Edge to the Magic Missile spell, you improve the damage roll of only one dart.

Arcane Study (Level 3)

You gain proficiency in two of the following skills of your choice: Arcana, History, Investigation, Medicine, or Religion.

Mystical Companion (Level 7)

You always have the Find Familiar spell prepared, which doesn’t count against your number of prepared spells. When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, or Sprite.

Siege Casting (Level 10)

Your Warmage and Wizard spells deal double damage to objects and structures. You have Advantage on spell attack rolls against targets that are 100 or more feet away from you.

Spell Sculpting (Level 15)

When you cast a spell with a spell slot that affects other creatures that you can see, you can choose a number of them up to your Intelligence modifier (minimum of one). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Arcane Dominance (Level 18)

As a Bonus Action, you can expend a number of spell slots with a combined level of 6+ to regain one expended use of your Arcane Surge.