publish: true
aliases:

  • Pseudodragon
    created: 2026-03-09T12:15:34.034-04:00
    modified: 2026-03-09T12:15:34.035-04:00
    published: 2026-03-09T12:15:34.035-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xmm
  • ttrpg-cli/monster/cr/1-4
  • ttrpg-cli/monster/environment/coastal
  • ttrpg-cli/monster/environment/desert
  • ttrpg-cli/monster/environment/forest
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/environment/urban
  • ttrpg-cli/monster/size/tiny
  • ttrpg-cli/monster/type/dragon
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Pseudodragon

Source: Monster Manual (2024) p. 249, Player’s Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)

Pseudodragon

Fickle, Pint-Sized Dragon

  • Habitat. Coastal, Desert, Forest, Hill, Mountain, Urban
  • Treasure. Arcana

Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is small and slow. There they behave like contented wyrms, creating tiny lairs amid ancient trees and rugged cliffs. They fill these lairs with shiny rocks, colorful shells, and unattended treasures that catch their attention, and they guard these hoards fiercely.

Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or patterns—markings distinct from those of their larger draconic cousins.

Many magic-users attempt to befriend pseudodragons, hoping to enlist them as familiars. The creatures’ intellect and resistance to magic make them excellent companions, and they’re considered status symbols in some spellcasting circles.

Many pseudodragons prefer the finer things in life. These diminutive dragons might be inclined to aid those who ply them with treats. Contrariwise, mages who don’t properly pamper their pseudo dragon familiars might be abandoned without warning. Roll on or choose an option from the Pseudo dragon Treats table to inspire a pseudodragon’s taste in gifts.

Pseudodragon Treats

dice: 1d10The Pseudodragon Wants…
1Flamboyant accessories it can wear.
2Mementos from a lost friend or master.
3Outlandish delicacies—like axe beak-egg omelets or mammoth-milk cheese.
4The possessions of a sibling, rival, or master.
5Shiny gifts, from gems to abalone shells.
6Soft bedding and stuffed toys.
7A specific cook’s signature dessert.
8Time-consuming beauty treatments.
9To hear a bedtime story or favorite song.
10Trophies and important-sounding titles.
^pseudodragon-treats

A quote from Jallarzi, Pseudodragon's Companion

If you want to keep a pseudodragon happy, get used to thinking of yourself as its familiar.

title: Pseudodragon
![](Mechanics/CLI/bestiary/dragon/token/pseudodragon-xmm.webp#token)
*Tiny dragon, Neutral Good*
 
- **Armor Class** 14 
- **Hit Points** 10 (`3d4 + 3`) 
- **Speed** 15 ft., fly 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|15 (+2)|13 (+1)|10 (+0)|12 (+1)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +5, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +4
- **Senses** [Blindsight](Mechanics/CLI/rules/senses.md#Blindsight) 10 ft., [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 15
- **Languages** understands Common and Draconic but can't speak
- **Challenge** 1/4
 
## Traits
 
***Magic Resistance.*** The pseudodragon has [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on saving throws against spells and other magical effects.
 
## Actions
 
***Multiattack.*** The pseudodragon makes two Bite attacks.
 
***Bite.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 4 (`1d4 + 2`) Piercing damage.
 
***Sting.*** *Constitution Saving Throw:* DC 12, one creature the pseudodragon can see within 5 feet. *Failure:* 5 (`2d4`) Poison damage, and the target has the [Poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) condition for 1 hour. While [Poisoned](Mechanics/CLI/rules/conditions.md#Poisoned), the target also has the [Unconscious](Mechanics/CLI/rules/conditions.md#Unconscious) condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

Environment

coastal, desert, forest, hill, mountain, urban