publish: true
aliases:
- Guard
created: 2026-03-09T12:15:34.028-04:00
modified: 2026-03-09T12:15:34.028-04:00
published: 2026-03-09T12:15:34.028-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/1-8
- ttrpg-cli/monster/environment/coastal
- ttrpg-cli/monster/environment/desert
- ttrpg-cli/monster/environment/forest
- ttrpg-cli/monster/environment/grassland
- ttrpg-cli/monster/environment/hill
- ttrpg-cli/monster/environment/mountain
- ttrpg-cli/monster/environment/urban
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/humanoid/any-race
cssclasses: - json5e-monster
obsidianUIMode: preview
Guard
Source: Monster Manual p. 347. Available in the SRD and the Basic Rules (2014)
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
title: Guard

*Medium humanoid (any race), Any alignment*
- **Armor Class** 16 ([chain shirt](Mechanics/CLI/items/chain-shirt-xphb.md), [shield](Mechanics/CLI/items/shield-xphb.md))
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|12 (+1)|12 (+1)|10 (+0)|11 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** passive Perception 12
- **Gear** [spear](Mechanics/CLI/items/spear-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 1/8
## Actions
***Spear.*** *Melee or Ranged Weapon Attack:* `+3` to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.Environment
coastal, mountain, grassland, hill, urban, forest, desert