publish: true
aliases:
- Cult Fanatic
created: 2026-03-09T12:15:33.904-04:00
modified: 2026-03-09T12:15:33.904-04:00
published: 2026-03-09T12:15:33.904-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/2
- ttrpg-cli/monster/environment/urban
- ttrpg-cli/monster/size/medium
- ttrpg-cli/monster/type/humanoid/any-race
cssclasses: - json5e-monster
obsidianUIMode: preview
Cult Fanatic
Source: Monster Manual p. 345. Available in the SRD

Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else
title: Cult Fanatic

*Medium humanoid (any race), Any Non-Good alignment*
- **Armor Class** 13 ([leather armor](Mechanics/CLI/items/leather-armor-xphb.md))
- **Hit Points** 33 (`6d8 + 6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Deception](Mechanics/CLI/rules/skills.md#Deception) +4, [Persuasion](Mechanics/CLI/rules/skills.md#Persuasion) +4, [Religion](Mechanics/CLI/rules/skills.md#Religion) +2
- **Senses** passive Perception 11
- **Gear** [dagger](Mechanics/CLI/items/dagger-xphb.md)
- **Languages** any one language (usually Common)
- **Challenge** 2
## Traits
***Spellcasting.*** The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, `+3` to hit with spell attacks). The fanatic has the following cleric spells prepared:
**Cantrips (at will):** [light](Mechanics/CLI/spells/light-xphb.md), [sacred flame](Mechanics/CLI/spells/sacred-flame-xphb.md), [thaumaturgy](Mechanics/CLI/spells/thaumaturgy-xphb.md)
**1st level (4 slots):** [command](Mechanics/CLI/spells/command-xphb.md), [inflict wounds](Mechanics/CLI/spells/inflict-wounds-xphb.md), [shield of faith](Mechanics/CLI/spells/shield-of-faith-xphb.md)
**2nd level (3 slots):** [hold person](Mechanics/CLI/spells/hold-person-xphb.md), [spiritual weapon](Mechanics/CLI/spells/spiritual-weapon-xphb.md)
***Dark Devotion.*** The fanatic has advantage on saving throws against being [charmed](Mechanics/CLI/rules/conditions.md#Charmed) or [frightened](Mechanics/CLI/rules/conditions.md#Frightened).
## Actions
***Multiattack.*** The fanatic makes two melee attacks.
***Dagger.*** *Melee or Ranged Weapon Attack:* `+4` to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage.Environment
urban