publish: true
aliases:

  • Giant Elk
    created: 2026-03-09T12:15:34.013-04:00
    modified: 2026-03-09T12:15:34.013-04:00
    published: 2026-03-09T12:15:34.013-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mm
  • ttrpg-cli/monster/cr/2
  • ttrpg-cli/monster/environment/forest
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/size/huge
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Giant Elk

Source: Monster Manual p. 325. Available in the SRD and the Basic Rules (2014)

The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

title: Giant Elk
![](Mechanics/CLI/bestiary/beast/token/giant-elk.webp#token)
*Huge beast, Unaligned*
 
- **Armor Class** 14 (natural armor)
- **Hit Points** 42 (`5d12 + 10`) 
- **Speed** 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +4
- **Senses** passive Perception 14
- **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them
- **Challenge** 2
 
## Traits
 
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](Mechanics/CLI/rules/conditions.md#Prone).
 
## Actions
 
***Ram.*** *Melee Weapon Attack:* `+6` to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage.
 
***Hooves.*** *Melee Weapon Attack:* `+6` to hit, reach 5 ft., one [prone](Mechanics/CLI/rules/conditions.md#Prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage.

Environment

mountain, grassland, forest, hill