Scout

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

title: Scout
![](/Mechanics/CLI/bestiary/humanoid/token/scout.webp#token)
*Medium humanoid (any race), Any alignment*

- **Armor Class** 13 ([leather armor](/Mechanics/CLI/items/leather-armor.md))
- **Hit Points** 16 (3d8 + 3) 
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Nature](/Mechanics/CLI/skills.md#Nature) +4, [Perception](/Mechanics/CLI/skills.md#Perception) +5, [Stealth](/Mechanics/CLI/skills.md#Stealth) +6, [Survival](/Mechanics/CLI/skills.md#Survival) +5
- **Senses** passive Perception 15
- **Languages** any one language (usually Common)
- **Challenge** 1/2

## Traits

***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](/Mechanics/CLI/skills.md#Perception)) checks that rely on hearing or sight.

## Actions

***Multiattack.*** The scout makes two melee attacks or two ranged attacks.

***Shortsword.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.

***Longbow.*** *Ranged Weapon Attack:* `+4` to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.

Environment

coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert

Sources

Monster Manual p. 349. Available in the SRD