Reef Shark

Animals

Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

title: Reef Shark
![](/Mechanics/CLI/bestiary/beast/token/reef-shark-xmm.webp#token)
*Medium beast, Unaligned*

- **Armor Class** 12 
- **Hit Points** 22 (4d8 + 4) 
- **Speed** 5 ft., swim 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|15 (+2)|13 (+1)| 1 (-5)|10 (+0)| 4 (-3)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](/Mechanics/CLI/skills.md#Perception) +2
- **Senses** [Blindsight](/Mechanics/CLI/senses.md#Blindsight) 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/2

## Traits

***Pack Tactics.*** The shark has [Advantage](/Mechanics/CLI/variant-rules/advantage-xphb.md) on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Mechanics/CLI/conditions.md#Incapacitated) condition.

***Water Breathing.*** The shark can breathe only underwater.

## Actions

***Bite.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 7 (`2d4 + 2`) Piercing damage.

Environment

underwater

Sources

Monster Manual (2024) p. 368, Player’s Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)