publish: true
aliases:
- Flaywind
created: 2026-03-09T12:15:33.841-04:00
modified: 2026-03-09T12:15:33.841-04:00
published: 2026-03-09T12:15:33.841-04:00
tags: - ttrpg-cli/compendium/src/5e/tce
- ttrpg-cli/hazard/est
cssclasses: - json5e-hazard
obsidianUIMode: preview
Flaywind
Eldritch Storm
Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes 1d4 slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.
A flaywind leaves 4d6 feet of sand or debris in its wake. A successful DC 15 Intelligence (Arcana) or (Nature) check or Wisdom (Survival) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours.
Sources
Tasha’s Cauldron of Everything p. 163