publish: true
aliases:

  • Falling
    created: 2026-03-09T12:15:33.948-04:00
    modified: 2026-03-09T12:15:33.948-04:00
    published: 2026-03-09T12:15:33.948-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
    cssclasses:
  • json5e-hazard
    obsidianUIMode: preview

Falling

Generic Hazard

A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless it avoids taking any damage from the fall.

A creature that falls into water or another liquid can use its Reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.

Sources

Player’s Handbook (2024) p. 367