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- Magic Item Purchase Complications
created: 2026-03-09T12:15:34.371-04:00
modified: 2026-03-09T12:15:34.371-04:00
published: 2026-03-09T12:15:34.371-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
cssclasses: - json5e-note
obsidianUIMode: preview
Magic Item Purchase Complications
Source: Xanathar’s Guide to Everything p. 126
Magic Item Purchase Complications
| dice: d12 | Complication |
|---|---|
| 1 | The item is a fake, planted by an enemy.* |
| 2 | The item is stolen by the party’s enemies.* |
| 3 | The item is cursed by a god. |
| 4 | The item’s original owner will kill to reclaim it; the party’s enemies spread news of its sale.* |
| 5 | The item is at the center of a dark prophecy. |
| 6 | The seller is murdered before the sale.* |
| 7 | The seller is a devil looking to make a bargain. |
| 8 | The item is the key to freeing an evil entity. |
| 9 | A third party bids on the item, doubling its price.* |
| 10 | The item is an enslaved, intelligent entity. |
| 11 | The item is tied to a cult. |
| 12 | The party’s enemies spread rumors that the item is an artifact of evil.* |
| ^magic-item-purchase-complications |
*Might involve a rival