publish: true
aliases:

  • Watery Tentacles
    created: 2026-03-09T12:15:33.797-04:00
    modified: 2026-03-09T12:15:33.797-04:00
    published: 2026-03-09T12:15:33.797-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/4th-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Druid
  • Warlock
  • Warmage (House of Bishops)
  • Witch
  • Wizard

Watery Tentacles

4th-level, Conjuration

  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (an octopus tentacle)
  • Duration: Concentration, up to 1 minute

Four tentacles made of water appear around you for the duration. You can direct each tentacle to force a creature you can see within range to make a Strength saving throw. A creature makes this save only once per turn. On a failed save, a creature takes 2d8 Bludgeoning damage and has the Restrained condition until the spell ends. For the duration, a Restrained creature makes a Strength saving throw at the end of each of its turns. On a failed save, it takes the Bludgeoning damage again. Whenever a creature succeeds on its saving throw against this spell, that tentacle is destroyed.

As a Magic action, you can move each Restrained creature up to 30 feet, direct tentacles to attempt to Restrain a creature you can see within 30 feet of yourself, or use the tentacles to move a Huge or smaller object that isn’t being worn or carried.

Using a Higher-Level Spell Slot. The spell creates one more tentacle for each spell slot level above 4.

Classes: Bard; Druid; Warlock; Warmage (House of Bishops); Witch; Wizard

Source: Valda’s Spire of Secrets (2024)