publish: true
aliases:
- Sunbeam
created: 2026-03-09T12:15:33.822-04:00
modified: 2026-03-09T12:15:33.822-04:00
published: 2026-03-09T12:15:33.822-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/6th-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/divine-soul/good
- ttrpg-cli/spell/subclass/evoker
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Cleric
- Druid
- Sorcerer
- Sorcerer (Divine Soul, Good)
- Wizard
- Wizard (Evoker)
Sunbeam
6th-level, Evocation
- Casting time: 1 Action
- Range: Self (60-foot Line)
- Components: V, S, M (a magnifying glass)
- Duration: Concentration, up to 1 minute
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
Classes: Bard; Cleric; Druid; Sorcerer (Divine Soul, Good); Sorcerer; Wizard (Evoker); Wizard
Source: Player’s Handbook (2024) p. 329. Available in the SRD and the Free Rules (2024)