publish: true
aliases:

  • Shape Water
    created: 2026-03-09T12:15:33.910-04:00
    modified: 2026-03-09T12:15:33.910-04:00
    published: 2026-03-09T12:15:33.910-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xge
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/feat/aberrant-dragonmark
  • ttrpg-cli/spell/feat/druidic-warrior
  • ttrpg-cli/spell/feat/magic-initiate/wizard-spells
  • ttrpg-cli/spell/feat/wood-elf-magic
  • ttrpg-cli/spell/level/cantrip
  • ttrpg-cli/spell/optfeature/pact-of-the-tome
  • ttrpg-cli/spell/race/elf/high-elf
  • ttrpg-cli/spell/race/khoravar
  • ttrpg-cli/spell/race/kobold
  • ttrpg-cli/spell/school/transmutation
  • ttrpg-cli/spell/subclass/arcane-trickster
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/drake-blooded
  • ttrpg-cli/spell/subclass/eldritch-knight
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard (College of Lore)
  • Druid
  • Fighter (Eldritch Knight)
  • Rogue (Arcane Trickster)
  • Sorcerer
  • Warden (Drake-Blooded)
  • Warmage (House of Bishops)
  • Wizard

Shape Water

cantrip, Transmutation

  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S
  • Duration: Instantaneous, up to 1 hour

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Classes: Bard (College of Lore); Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Warden (Drake-Blooded); Warmage (House of Bishops); Wizard

Source: Xanathar’s Guide to Everything p. 164