publish: true
aliases:
- Rumor
created: 2026-03-09T12:15:33.920-04:00
modified: 2026-03-09T12:15:33.921-04:00
published: 2026-03-09T12:15:33.921-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/investigator
- ttrpg-cli/spell/class/witch
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/fey-touched
- ttrpg-cli/spell/feat/magic-initiate/wizard-spells
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/enchantment
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Fighter (Eldritch Knight)
- Investigator
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Witch
- Wizard
Rumor
1st-level, Enchantment
- Casting time: 1 Action
- Range: Self (100-foot Emanation)
- Components: V, S
- Duration: 1 minute
You magically spread a rumor of 10 words or less in a 100-foot Emanation originating from you. Any creature within the Emanation that can hear and understand three or more other creatures believes that they hear the rumor being repeated by someone nearby. Different creatures hear the rumor from different people, so a concrete origin is impossible to discern. Generally, creatures won’t become Hostile upon hearing even the most vicious rumors, but hearing a rumor can affect their attitude positively or negatively.
Classes: Bard (College of Lore); Bard; Fighter (Eldritch Knight); Investigator; Rogue (Arcane Trickster); Warmage (House of Bishops); Witch; Wizard
Source: Valda’s Spire of Secrets (2024) p. 0