publish: true
aliases:

  • Rocks Fall
    created: 2026-03-09T12:15:34.031-04:00
    modified: 2026-03-09T12:15:34.031-04:00
    published: 2026-03-09T12:15:34.031-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/8th-level
  • ttrpg-cli/spell/school/conjuration
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Druid
  • Necromancer
  • Sorcerer
  • Warlock
  • Wizard

Rocks Fall

8th-level, Conjuration

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (ten dice)
  • Duration: Instantaneous

Boulders appear in the air and fall in a 60-foot-radius, 120-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. On a failed save, a target takes 10d8 Bludgeoning damage and is buried under the rubble. On a successful save, a target takes half as much damage only.

A buried creature has the Prone and Restrained conditions, and can take an action to make a Strength (Athletics) check against your spell save DC, freeing itself from the boulders on a success and is no longer Prone or Restrained by them.

Classes: Bard; Druid; Necromancer; Sorcerer; Warlock; Wizard

Source: Valda’s Spire of Secrets (2024)