publish: true
aliases:
- Protect Threshold
created: 2026-03-09T12:15:34.001-04:00
modified: 2026-03-09T12:15:34.001-04:00
published: 2026-03-09T12:15:34.001-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/investigator
- ttrpg-cli/spell/class/necromancer
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/witch
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/2nd-level
- ttrpg-cli/spell/ritual
- ttrpg-cli/spell/school/abjuration
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Investigator
- Necromancer
- Sorcerer
- Witch
- Wizard
Protect Threshold
2nd-level, Abjuration (ritual)
- Casting time: 1 Action unless cast as a ritual
- Range: Touch
- Components: V, S, M (an ounce of salt for each foot of the warded portal’s perimeter)
- Duration: 10 minutes
Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an Invisible eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal makes a Wisdom saving throw or takes 4d6 Psychic damage, or half as much on a successful save.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Classes: Investigator; Necromancer; Sorcerer; Witch; Wizard
Source: Valda’s Spire of Secrets (2024) p. 0