publish: true
aliases:

  • Pit Trap
    created: 2026-03-09T12:15:34.054-04:00
    modified: 2026-03-09T12:15:34.054-04:00
    published: 2026-03-09T12:15:34.054-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/2nd-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/arcane-trickster
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/eldritch-knight
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Fighter (Eldritch Knight)
  • Necromancer
  • Ranger
  • Rogue (Arcane Trickster)
  • Warmage (House of Bishops)
  • Wizard

Pit Trap

2nd-level, Conjuration

  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a Shovel)
  • Duration: 8 hours

This spell magically creates a hidden pit trap at an unoccupied space you can see on the ground within range. The 5-foot square lid of the trap looks identical to the surrounding floor. The pit drops 10 feet into an extradimensional space. If the pit extends into an open space below the lid, such as a lower floor, the pit opens into that space instead.

As a Study action, a creature can examine the section of floor that forms the pit’s lid and make an Intelligence (Investigation) check against your spell save DC, detecting the pit on a successful check.

When a Large or smaller creature moves onto the lid, it swings open like a trapdoor. The creature makes a Dexterity saving throw or falls into the pit, taking 1d6 Bludgeoning damage for every 10 feet it falls. On a successful save, the creature moves to a space next to the lid without falling. A creature that falls into the pit can climb or fly out as normal.

The spell ends 1 minute after a creature falls into the pit. When the spell ends, the extradimensional space vanishes and creatures or objects within the pit are deposited at the top of the pit.

Using a Higher-Level Spell Slot. The pit is 10 feet deeper for each spell slot level above 2.

Classes: Bard (College of Lore); Bard; Fighter (Eldritch Knight); Necromancer; Ranger; Rogue (Arcane Trickster); Warmage (House of Bishops); Wizard

Source: Valda’s Spire of Secrets (2024)