publish: true
aliases:
- Melf’s Acid Arrow
created: 2026-03-09T12:15:33.842-04:00
modified: 2026-03-09T12:15:33.842-04:00
published: 2026-03-09T12:15:33.842-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/2nd-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/alchemist
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/blood-magic
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/evoker
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Artificer (Alchemist)
- Bard
- Bard (College of Lore)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Witch (Blood Magic)
- Wizard
- Wizard (Evoker)
Melf’s Acid Arrow
2nd-level, Evocation

- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (powdered rhubarb leaf)
- Duration: Instantaneous
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage only.
Using a Higher-Level Spell Slot. The damage (both initial and later) increases by 1d4 for each spell slot level above 2.
Classes: Artificer (Alchemist); Bard (College of Lore); Bard; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Warmage (House of Bishops); Witch (Blood Magic); Wizard (Evoker); Wizard
Source: Player’s Handbook (2024) p. 297. Available in the SRD (as “Acid Arrow”) and the Free Rules (2024)