publish: true
aliases:
- Lashing Tendrils
created: 2026-03-09T12:15:33.838-04:00
modified: 2026-03-09T12:15:33.838-04:00
published: 2026-03-09T12:15:33.838-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/necromancer
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/warlock
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/transmutation
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Necromancer
- Sorcerer
- Warlock
- Warmage (House of Bishops)
- Wizard
Lashing Tendrils
1st-level, Transmutation
- Casting time: 1 Action
- Range: Self (5-foot Emanation)
- Components: V, S, M (the tip of an octopus tentacle)
- Duration: Concentration, up to 1 minute
You sprout grotesque tendrils that whip around in a 5-foot Emanation originating from you. Whenever the Emanation enters the space of a creature and whenever a creature enters the Emanation or ends its turn there, you can deal 2d4 Bludgeoning damage to that creature. A creature takes this damage only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 1.
Classes: Bard; Necromancer; Sorcerer; Warlock; Warmage (House of Bishops); Wizard
Source: Valda’s Spire of Secrets (2024)