publish: true
aliases:

  • Jallarzi’s Storm of Radiance
    created: 2026-03-09T12:15:33.813-04:00
    modified: 2026-03-09T12:15:33.813-04:00
    published: 2026-03-09T12:15:33.813-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/5th-level
  • ttrpg-cli/spell/school/evocation
  • ttrpg-cli/spell/subclass/evoker
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Warlock
  • Wizard
  • Wizard (Evoker)

Jallarzi’s Storm of Radiance

5th-level, Evocation

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a pinch of phosphorus)
  • Duration: Concentration, up to 1 minute

You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and Deafened conditions, and they can’t cast spells with a Verbal component.

When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. The Radiant and Thunder damage increase by 1d10 for each spell slot level above 5.

Classes: Bard; Warlock; Wizard (Evoker); Wizard

Source: Player’s Handbook (2024) p. 289