publish: true
aliases:

  • Intensify Gravity
    created: 2026-03-09T12:15:33.955-04:00
    modified: 2026-03-09T12:15:33.955-04:00
    published: 2026-03-09T12:15:33.955-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/4th-level
  • ttrpg-cli/spell/school/transmutation
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Druid
  • Necromancer
  • Sorcerer
  • Warmage (House of Bishops)
  • Witch
  • Wizard

Intensify Gravity

4th-level, Transmutation

  • Casting time: 1 Action
  • Range: 100 feet
  • Components: V, S, M (a lodestone and iron filings)
  • Duration: Concentration, up to 1 minute

This spell intensifies gravity in a 50-foot-radius, 100-foot-high Cylinder centered on a point within range.

A creature in the area must spend 2 feet of movement for every 1 foot it moves. Combined with Difficult Terrain, a creature must spend 3 feet of movement for every 1 foot it moves. If a creature with the Prone condition attempts to right itself, it must succeed on a Strength check against your spell save DC. On a failure, its Speed is 0 until the end of the current turn.

Objects in the area, including those being worn or carried, weigh double their usual weight. This may cause creatures to become encumbered or cause spells with a weight limit, such as Levitate, to fail.

The Fly Speed of a creature in an area of high gravity is reduced to 0.

Lastly, creatures and objects take double damage from falling.

Classes: Bard; Druid; Necromancer; Sorcerer; Warmage (House of Bishops); Witch; Wizard

Source: Valda’s Spire of Secrets (2024)