publish: true
aliases:
- Holy Weapon
created: 2026-03-09T12:15:33.946-04:00
modified: 2026-03-09T12:15:33.946-04:00
published: 2026-03-09T12:15:33.946-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/paladin
- ttrpg-cli/spell/level/5th-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/divine-soul/good
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Cleric
- Paladin
- Sorcerer (Divine Soul, Good)
Holy Weapon
5th-level, Evocation
- Casting time: 1 Bonus Action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
Classes: Bard; Cleric; Paladin; Sorcerer (Divine Soul, Good)
Source: Xanathar’s Guide to Everything p. 157