publish: true
aliases:

  • “Hex: Bleeding”
    created: 2026-03-09T12:15:34.019-04:00
    modified: 2026-03-09T12:15:34.019-04:00
    published: 2026-03-09T12:15:34.019-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/level/cantrip
  • ttrpg-cli/spell/optfeature/pact-of-the-tome
  • ttrpg-cli/spell/school/necromancy
  • ttrpg-cli/spell/subclass/death-domain
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Cleric (Death Domain)
  • Witch

Hex: Bleeding

cantrip, Necromancy

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

One creature you can see within range makes a Constitution saving throw. On a failed save, each time the target takes damage until the spell ends at the end of your next turn, it takes an extra 1d4 Necrotic damage. If the target is Bloodied, it takes an extra 1d6 Necrotic damage instead.

Classes: Cleric (Death Domain); Witch

Source: Valda’s Spire of Secrets (2024) p. 0