publish: true
aliases:
- Halo of Flame
created: 2026-03-09T12:15:33.891-04:00
modified: 2026-03-09T12:15:33.891-04:00
published: 2026-03-09T12:15:33.891-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/martyr
- ttrpg-cli/spell/level/2nd-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/college-of-lore
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Cleric
- Martyr
Halo of Flame
2nd-level, Evocation
- Casting time: 1 Action
- Range: Self (5-foot Emanation)
- Components: V, S
- Duration: Concentration, up to 1 minute
A ring of flame ignites above your head and emits heat in a 5-foot Emanation originating from you. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 2d8 Fire damage, or half as much damage on a successful save. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Classes: Bard (College of Lore); Bard; Cleric; Martyr
Source: Valda’s Spire of Secrets (2024) p. 0