publish: true
aliases:

  • Halo of Flame
    created: 2026-03-09T12:15:33.891-04:00
    modified: 2026-03-09T12:15:33.891-04:00
    published: 2026-03-09T12:15:33.891-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/martyr
  • ttrpg-cli/spell/level/2nd-level
  • ttrpg-cli/spell/school/evocation
  • ttrpg-cli/spell/subclass/college-of-lore
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Cleric
  • Martyr

Halo of Flame

2nd-level, Evocation

  • Casting time: 1 Action
  • Range: Self (5-foot Emanation)
  • Components: V, S
  • Duration: Concentration, up to 1 minute

A ring of flame ignites above your head and emits heat in a 5-foot Emanation originating from you. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 2d8 Fire damage, or half as much damage on a successful save. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

Classes: Bard (College of Lore); Bard; Cleric; Martyr

Source: Valda’s Spire of Secrets (2024) p. 0