publish: true
aliases:
- Geomantic Discernment
created: 2026-03-09T12:15:33.991-04:00
modified: 2026-03-09T12:15:33.991-04:00
published: 2026-03-09T12:15:33.991-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/investigator
- ttrpg-cli/spell/class/ranger
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/3rd-level
- ttrpg-cli/spell/ritual
- ttrpg-cli/spell/school/divination
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Druid
- Investigator
- Ranger
- Warmage (House of Bishops)
- Wizard
Geomantic Discernment
3rd-level, Divination (ritual)
- Casting time: 1 Action unless cast as a ritual
- Range: Self (60-foot Emanation)
- Components: V, S
- Duration: Concentration, up to 10 minutes
You gain the ability to sense valuable minerals in a 60-foot Emanation originating from you. A glowing aura that only you can see appears around valuable metals, gems, ores, native elements, or other resources in that Emanation for the spell’s duration. You can see this aura through any amount of nonmagical material.
Classes: Bard (College of Lore); Bard; Druid; Investigator; Ranger; Warmage (House of Bishops); Wizard
Source: Valda’s Spire of Secrets (2024)