publish: true
aliases:

  • Geomantic Discernment
    created: 2026-03-09T12:15:33.991-04:00
    modified: 2026-03-09T12:15:33.991-04:00
    published: 2026-03-09T12:15:33.991-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/investigator
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/3rd-level
  • ttrpg-cli/spell/ritual
  • ttrpg-cli/spell/school/divination
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Druid
  • Investigator
  • Ranger
  • Warmage (House of Bishops)
  • Wizard

Geomantic Discernment

3rd-level, Divination (ritual)

  • Casting time: 1 Action unless cast as a ritual
  • Range: Self (60-foot Emanation)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You gain the ability to sense valuable minerals in a 60-foot Emanation originating from you. A glowing aura that only you can see appears around valuable metals, gems, ores, native elements, or other resources in that Emanation for the spell’s duration. You can see this aura through any amount of nonmagical material.

Classes: Bard (College of Lore); Bard; Druid; Investigator; Ranger; Warmage (House of Bishops); Wizard

Source: Valda’s Spire of Secrets (2024)