publish: true
aliases:
- Frenzy
created: 2026-03-09T12:15:34.023-04:00
modified: 2026-03-09T12:15:34.023-04:00
published: 2026-03-09T12:15:34.023-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/necromancer
- ttrpg-cli/spell/class/witch
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/6th-level
- ttrpg-cli/spell/school/enchantment
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Necromancer
- Witch
- Wizard
Frenzy
6th-level, Enchantment
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S, M (a drop of fresh blood)
- Duration: Concentration, up to 1 minute
With a gesture, you reduce a crowd to base instinct and violence. Each creature in a 20-foot-radius Sphere centered on a point you choose within range makes a Wisdom saving throw. On a failed save, a creature has the Frenzied condition for the duration.
A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an Opportunity Attack if any creature provokes one.
At the end of its turn, an affected creature can repeat its saving throw, ending the condition on itself early on a success.
Classes: Bard; Necromancer; Witch; Wizard
Source: Valda’s Spire of Secrets (2024) p. 0