publish: true
aliases:

  • Ensnaring Strike
    created: 2026-03-09T12:15:33.917-04:00
    modified: 2026-03-09T12:15:33.917-04:00
    published: 2026-03-09T12:15:33.917-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/oath-of-the-ancients
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Paladin (Oath of the Ancients)
  • Ranger

Ensnaring Strike

1st-level, Conjuration

  • Casting time: 1 Bonus Action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Classes: Paladin (Oath of the Ancients); Ranger

Source: Player’s Handbook (2024) p. 268. Available in the SRD and the Free Rules (2024)