publish: true
aliases:
- Ensnaring Strike
created: 2026-03-09T12:15:33.917-04:00
modified: 2026-03-09T12:15:33.917-04:00
published: 2026-03-09T12:15:33.917-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/ranger
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/conjuration
- ttrpg-cli/spell/subclass/oath-of-the-ancients
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Paladin (Oath of the Ancients)
- Ranger
Ensnaring Strike
1st-level, Conjuration
- Casting time: 1 Bonus Action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Classes: Paladin (Oath of the Ancients); Ranger
Source: Player’s Handbook (2024) p. 268. Available in the SRD and the Free Rules (2024)