publish: true
aliases:

  • Divine Word
    created: 2026-03-09T12:15:33.812-04:00
    modified: 2026-03-09T12:15:33.812-04:00
    published: 2026-03-09T12:15:33.812-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/level/7th-level
  • ttrpg-cli/spell/school/evocation
  • ttrpg-cli/spell/subclass/divine-soul/good
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Cleric
  • Sorcerer (Divine Soul, Good)

Divine Word

7th-level, Evocation

  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous

You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a Wish spell.

Divine Word Effects

Hit PointsEffect
0-20The target dies.
21-30The target has the Blinded, Deafened, and Stunned conditions for 1 hour.
31-40The target has the Blinded and Deafened conditions for 10 minutes.
41-50The target has the Deafened condition for 1 minute.
^divine-word-effects

Classes: Bard; Cleric; Sorcerer (Divine Soul, Good)

Source: Player’s Handbook (2024) p. 265. Available in the SRD and the Free Rules (2024)