publish: true
aliases:

  • Disintegrate
    created: 2026-03-09T12:15:33.788-04:00
    modified: 2026-03-09T12:15:33.788-04:00
    published: 2026-03-09T12:15:33.788-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
  • ttrpg-cli/spell/level/6th-level
  • ttrpg-cli/spell/school/transmutation
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Sorcerer
  • Wizard

Disintegrate

6th-level, Transmutation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a lodestone and dust)
  • Duration: Instantaneous

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.

Classes: Bard; Sorcerer; Wizard

Source: Player’s Handbook (2024) p. 263. Available in the SRD and the Free Rules (2024)