publish: true
aliases:

  • Curse Object
    created: 2026-03-09T12:15:33.893-04:00
    modified: 2026-03-09T12:15:33.894-04:00
    published: 2026-03-09T12:15:33.894-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/level/5th-level
  • ttrpg-cli/spell/ritual
  • ttrpg-cli/spell/school/transmutation
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Witch

Curse Object

5th-level, Transmutation (ritual)

  • Casting time: 1 minute unless cast as a ritual
  • Range: Touch
  • Components: V, S, M (powdered onyx worth 100+ GP, which the spell consumes)
  • Duration: Until dispelled

You bestow a curse upon an object that you touch. The object must be one that isn’t being worn or carried and is able to fit within a 5-foot cube. Until the spell ends, the object becomes magical (requiring attunement) and cursed. The fact that the object is cursed is revealed only when an Identify spell is cast on it or a creature attunes to it. When a creature attunes to the object, the curse extends to it for the duration. Choose the curse from the following effects.

Bleeding

The attuned creature can’t regain Hit Points.

Frenzied (Weapon Only)

Whenever the attuned creature deals damage with the cursed weapon, it has the Frenzied condition for 1 minute. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies. While Frenzied, the creature chooses the targets for its attacks, spells, and abilities randomly from among the creatures it can see within range, and it must make an Opportunity Attack if any creature provokes one.

Hobbled

The attuned creature’s Speed is halved and can’t take the Dash action.

Obsessed

The attuned creature is unwilling to part with the object, keeping it on its person at all times. If the cursed object is a weapon, the attuned creature has Disadvantage on attack rolls with weapons other than the cursed weapon.

Restless

Whenever the attuned creature finishes a Long Rest, it must succeed on a Constitution saving throw or gain no benefits from the rest.

Speechless

The attuned creature can’t speak.

Unfortunate

Whenever the target rolls a 20 on the d20 of a D20 Test, the roll instead becomes a 1.

Vulnerable

The attuned creature has Vulnerability to one damage type (choose when you cast this spell).

Summary

Classes: Witch

Source: Valda’s Spire of Secrets (2024) p. 0