publish: true
aliases:

  • Cosmic Horror
    created: 2026-03-09T12:15:33.787-04:00
    modified: 2026-03-09T12:15:33.787-04:00
    published: 2026-03-09T12:15:33.787-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/3rd-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Necromancer
  • Sorcerer
  • Warlock
  • Warmage (House of Bishops)
  • Wizard

Cosmic Horror

3rd-level, Conjuration

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a dream journal)
  • Duration: Concentration, up to 1 minute

For the briefest moment, you open a portal to an eldritch dimension in a 10-foot-radius Sphere centered on a point you can see within range. Each creature within the Sphere makes a Wisdom saving throw as it beholds the nightmarish dimension. On a failed save, a creature takes 6d6 Psychic damage and has the Frightened condition for the duration. On a successful save, a creature takes half as much damage only.

A creature Frightened by this spell makes another Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Classes: Necromancer; Sorcerer; Warlock; Warmage (House of Bishops); Wizard

Source: Valda’s Spire of Secrets (2024)