publish: true
aliases:

  • Conjure Woodland Beings
    created: 2026-03-09T12:15:34.127-04:00
    modified: 2026-03-09T12:15:34.127-04:00
    published: 2026-03-09T12:15:34.127-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/level/4th-level
  • ttrpg-cli/spell/school/conjuration
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Druid
  • Ranger

Conjure Woodland Beings

4th-level, Conjuration

  • Casting time: 1 Action
  • Range: Self (10-foot Emanation)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Classes: Bard; Druid; Ranger

Source: Player’s Handbook (2024) p. 255. Available in the SRD and the Free Rules (2024)