publish: true
aliases:
- Conjure Woodland Beings
created: 2026-03-09T12:15:34.127-04:00
modified: 2026-03-09T12:15:34.127-04:00
published: 2026-03-09T12:15:34.127-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/ranger
- ttrpg-cli/spell/level/4th-level
- ttrpg-cli/spell/school/conjuration
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Druid
- Ranger
Conjure Woodland Beings
4th-level, Conjuration
- Casting time: 1 Action
- Range: Self (10-foot Emanation)
- Components: V, S
- Duration: Concentration, up to 10 minutes
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Source: Player’s Handbook (2024) p. 255. Available in the SRD and the Free Rules (2024)