publish: true
aliases:

  • Conjure Barrage
    created: 2026-03-09T12:15:33.822-04:00
    modified: 2026-03-09T12:15:33.822-04:00
    published: 2026-03-09T12:15:33.822-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/feat/mark-of-making
  • ttrpg-cli/spell/level/3rd-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/battle-smith
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Artificer (Battle Smith)
  • Ranger

Conjure Barrage

3rd-level, Conjuration

  • Casting time: 1 Action
  • Range: Self (60-foot Cone)
  • Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)
  • Duration: Instantaneous

You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.

Classes: Artificer (Battle Smith); Ranger

Source: Player’s Handbook (2024) p. 254