publish: true
aliases:

  • Aura of Vitality
    created: 2026-03-09T12:15:33.806-04:00
    modified: 2026-03-09T12:15:33.806-04:00
    published: 2026-03-09T12:15:33.806-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/feat/mark-of-healing
  • ttrpg-cli/spell/level/3rd-level
  • ttrpg-cli/spell/school/abjuration
  • ttrpg-cli/spell/subclass/battle-smith
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/divine-soul/good
  • ttrpg-cli/spell/subclass/twilight-domain
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Artificer (Battle Smith)
  • Bard
  • Bard (College of Lore)
  • Cleric
  • Cleric (Twilight Domain)
  • Druid
  • Paladin
  • Sorcerer (Divine Soul, Good)

Aura of Vitality

3rd-level, Abjuration

  • Casting time: 1 Action
  • Range: Self (30-foot Emanation)
  • Components: V
  • Duration: Concentration, up to 1 minute

An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.

Classes: Artificer (Battle Smith); Bard (College of Lore); Bard; Cleric (Twilight Domain); Cleric; Druid; Paladin; Sorcerer (Divine Soul, Good)

Source: Player’s Handbook (2024) p. 244