publish: true
aliases:
- Aura of Vitality
created: 2026-03-09T12:15:33.806-04:00
modified: 2026-03-09T12:15:33.806-04:00
published: 2026-03-09T12:15:33.806-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/paladin
- ttrpg-cli/spell/feat/mark-of-healing
- ttrpg-cli/spell/level/3rd-level
- ttrpg-cli/spell/school/abjuration
- ttrpg-cli/spell/subclass/battle-smith
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/divine-soul/good
- ttrpg-cli/spell/subclass/twilight-domain
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Artificer (Battle Smith)
- Bard
- Bard (College of Lore)
- Cleric
- Cleric (Twilight Domain)
- Druid
- Paladin
- Sorcerer (Divine Soul, Good)
Aura of Vitality
3rd-level, Abjuration
- Casting time: 1 Action
- Range: Self (30-foot Emanation)
- Components: V
- Duration: Concentration, up to 1 minute
An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.
Classes: Artificer (Battle Smith); Bard (College of Lore); Bard; Cleric (Twilight Domain); Cleric; Druid; Paladin; Sorcerer (Divine Soul, Good)
Source: Player’s Handbook (2024) p. 244