publish: true
aliases:

  • Antiballistics Field
    created: 2026-03-09T12:15:33.852-04:00
    modified: 2026-03-09T12:15:33.852-04:00
    published: 2026-03-09T12:15:33.852-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/6th-level
  • ttrpg-cli/spell/school/abjuration
  • ttrpg-cli/spell/subclass/abjurer
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Cleric
  • Necromancer
  • Wizard
  • Wizard (Abjurer)

Antiballistics Field

6th-level, Abjuration

  • Casting time: 1 Action
  • Range: Self (40-foot Emanation)
  • Components: V, S, M (a pinch of wet gunpowder)
  • Duration: Concentration, up to 10 minutes

A 40-foot Emanation extends from you, disrupting projectiles and causing Ranged weapons to malfunction. Within the Emanation, whenever a Ranged weapon is used for an attack, the weapon immediately malfunctions and the attack is lost. A malfunctioning weapon can’t be used to make an attack until a creature takes the Utilize action to fix the weapon malfunction. Ranged attacks using weapons whose projectiles pass through the Emanation have Disadvantage and deal only half damage on a hit.

Classes: Bard; Cleric; Necromancer; Wizard (Abjurer); Wizard

Source: Valda’s Spire of Secrets (2024)