publish: true
aliases:
- Abi-Dalzim’s Horrid Wilting
created: 2026-03-09T12:15:34.053-04:00
modified: 2026-03-09T12:15:34.053-04:00
published: 2026-03-09T12:15:34.053-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/8th-level
- ttrpg-cli/spell/school/necromancy
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Sorcerer
- Wizard
Abi-Dalzim’s Horrid Wilting
8th-level, Necromancy
- Casting time: 1 Action
- Range: 150 feet
- Components: V, S, M (a bit of sponge)
- Duration: Instantaneous
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Classes: Bard; Sorcerer; Wizard
Source: Xanathar’s Guide to Everything p. 150