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  • Long Jump
    created: 2026-03-09T12:15:34.475-04:00
    modified: 2026-03-09T12:15:34.475-04:00
    published: 2026-03-09T12:15:34.475-04:00
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  • ttrpg-cli/compendium/src/5e/xphb
    cssclasses:
  • json5e-note
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Long Jump

Source: Player’s Handbook (2024) p. 370. Available in the SRD and the Free Rules (2024)

When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement.

If you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone condition.

This Long Jump rule assumes that the height of the jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit the obstacle.