publish: true
aliases:
- Condition
created: 2026-03-09T12:15:34.444-04:00
modified: 2026-03-09T12:15:34.444-04:00
published: 2026-03-09T12:15:34.444-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-note
obsidianUIMode: preview
Condition
Source: Player’s Handbook (2024) p. 363. Available in the SRD and the Free Rules (2024)
A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:
- Blinded
- Charmed
- Deafened
- Exhaustion
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
A condition doesn’t stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule.