publish: true
aliases:
- Item Mastery
created: 2026-03-09T12:15:34.477-04:00
modified: 2026-03-09T12:15:34.477-04:00
published: 2026-03-09T12:15:34.477-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/compendium/src/5e/valdaspire24extras
- ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-note
obsidianUIMode: preview
Item Mastery
Bludgeon
Source: Valda’s Spire of Secrets Extras (2024)
You can treat this weapon as a Melee weapon with Finesse. When you hit a creature with a melee attack using this weapon, it deals Bludgeoning damage equal to 1d6 plus the ability modifier used for the attack roll, or 1d8 if the weapon is used with two hands to make the attack.
Cleave
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Graze
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Jolt
Source: Valda’s Spire of Secrets (2024)
If you hit a creature with this weapon, the creature can’t make Opportunity Attacks until the start of its next turn.
Mounted
Source: Valda’s Spire of Secrets (2024)
You can take a Bonus Action to mount this weapon in a fixed position until the end of your turn. A damage value in parentheses appears with this property. While mounted, the weapon deals that damage when used to make a ranged attack, and the weapon can’t be moved.
Nick
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Overheat
Source: Valda’s Spire of Secrets Extras (2024)
If you hit a target with this weapon, you can overcharge the weapon. If you do so, the target takes extra damage of the weapon’s type equal to your Proficiency Bonus. The weapon then Overheats. An Overheated weapon can’t be used again to make an attack until the end of your next turn.
Parry
Source: Valda’s Spire of Secrets (2024)
When you hit a creature with this weapon and you aren’t wielding a Shield, you gain a +2 bonus to your Armor Class until the start of your next turn. You can gain this bonus only once per turn.
Push
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Sap
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Shift
Source: Valda’s Spire of Secrets (2024)
If you hit a creature with this weapon, you can immediately move 10 feet without provoking Opportunity Attacks.
Slow
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Tension
Source: Valda’s Spire of Secrets (2024)
When making a Ranged attack with this weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Topple
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Vex
Source: Player’s Handbook (2024) p. 214. Available in the SRD and the Free Rules (2024)
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.