publish: true
aliases:

  • Radiant Weapon
    created: 2026-03-09T12:15:33.938-04:00
    modified: 2026-03-09T12:15:33.938-04:00
    published: 2026-03-09T12:15:33.938-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/tce
  • ttrpg-cli/optional-feature/ai
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Radiant Weapon

Prerequisites Level 6; A simple or martial weapon (requires attunement)

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.

The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.

Sources

Tasha’s Cauldron of Everything p. 22