publish: true
aliases:

  • Investment of the Chain Master
    created: 2026-03-09T12:15:34.122-04:00
    modified: 2026-03-09T12:15:34.122-04:00
    published: 2026-03-09T12:15:34.122-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/optional-feature/ei
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Investment of the Chain Master

Prerequisites Level 5, pact of the chain|xphb

When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.

Aerial or Aquatic

The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.

Quick Attack

As a Bonus Action, you can command the familiar to take the Attack action.

Necrotic or Radiant Damage

Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.

Your Save DC

If the familiar forces a creature to make a saving throw, it uses your spell save DC.

Resistance

When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.

Sources

Player’s Handbook (2024) p. 156